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Point-and-Click-Adventure

"Go out and play, Scarlett!"

Episode 1 (2006)


Gehe zur deutschen Version

Scarlett has a hard time! Her mean uncle keeps her in the garden and won't even let her watch TV - and her little brother won't give her the Gameboy. Save Scarlett from her dilemma before she dies of boredom!

At the end of this episode there is the password for the sequel.



Play with Ruffle  ...or...  Download

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Instructions:

Pfeil No object, move game character in this direction.
Pfeil

View object, pick up object, use object, talk to person...
(The actions of an object can change after a mouse click, e.g. first mouse click: view object, second mouse click: use object...)

Pfeil Use object (key) with other object, pass it to person, compose...
Space bar, pause key Pause game, continue with another keystroke or mouse click.
End, (-) or escape key Text seen, continue game.
(Actions can be started only after the character has finished speaking the text).
Note: There is no music and no sound. You can't save either, you have to play through the episode all at once (it's not very long though, about 20 minutes to one hour).

Walkthrough:

Finish the dialog with uncle Gus.
There is a hole under the stairs and a box inside, but Scarlett can't reach it.
Go to the garden at the bottom right.
Kick the garden gnome.
Take the key from the ground.
Take a handful of sunflower seeds from the feeder further back.
Talk to Didi.
Talk to Uncle Gus about the box under the stairs.
Use the garden claw with the hole under the stairs.
Take the surprise egg out of the box.
Open the surprise egg and eat the chocolate egg.
Open the yellow plastic capsule.
Assemble the parts of the Smurf.
Reassemble the plastic capsule.
Attack Didi with the plastic capsule.
Use the plastic capsule with the press in the courtyard.
Put the sunflower seeds in the press.
Press the sunflower seeds.
Oil the padlock to the shed.
Open the door to the shed with the key.
In the shed, open the drawers at the bottom left and bottom right of the table. Scarlett now has a staircase to get onto the table.
Take the cigarettes at the top right (above the pitchfork).
Take the lighter out of the cigarette pack.
Put the Smurf in the lock in the gate to the courtyard.
Set it on fire with the lighter.
Open the gate and go out.



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